Entry tags:
The Totally Epic HikaGo Reread - Vol. 4

~Volume 4 of Hikaru no Go~
(Is really late today)
ETA: It's been pointed out that including chapter numbers would be useful which, yes. Yes it would. Volume 4 spans chapters 26-34, volume 5 will be 35-43. Fortunately, Wikipedia has a handy guide for this!
To the comments!
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The screencaps are here:
13-1
http://onkoona.livejournal.com/10491.html
13-2
http://onkoona.livejournal.com/10669.html
closing #2
http://onkoona.livejournal.com/10997.html
14-1
http://onkoona.livejournal.com/11206.html
14-2
http://onkoona.livejournal.com/11338.html
15-1
http://onkoona.livejournal.com/11718.html
15-2
http://onkoona.livejournal.com/11896.html
16-1
http://onkoona.livejournal.com/12067.html
16-2
http://onkoona.livejournal.com/12394.html
17-1
http://onkoona.livejournal.com/12560.html
17-2
http://onkoona.livejournal.com/12967.html
caps
did it all in one day
now I'm tired!
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I was the only one here last night?
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It's been so long since I read the early volumes, I'd almost forgotten what young!Waya looked like.
My favourite part of this volume was when people were speculating about Sai being a kid, and Akira and Ogata just *looked* at each other and went "Hmmm..." That one panel makes me want buddycop!AU liek whoa.
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Re: caps
I notice that the choice for the New York skyline is, out of sensitivity I suppose, different. Although this part of the story occurs in 1999, the anime dates from 2001-2002.
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Re: caps
I'm first reading than watching, so it's really clear.
On average they do about 2 chapters per ep.
Well spotted in the skyline!
I hadn't even thought about it!
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Firstly, the Junior high tournament where Hikaru wins in the first round on his own merits but then has to face Touya much sooner than he would have hoped.
Then Hikaru finds himself torn between playing Touya and letting Sai play him, with the final outcome that he takes over and loses horribly upsetting everyone. I found the tournement sequence of the anine particularly pretty, with heaps of suspense piled on to boot. Also, we see a lot of the games, and these are closely enough linked to the story for a non Go player to follow: The exchanges between Kishimoto and Mitani are priceless. Touya's victory is absolute and crushing, even if one only knows the basics of Go.
Then there's the internet sequence - what would this story be without internet? And the iMac - already starting to look a little retro! Sai, standing beside Hikaru and telling him what to play gives me chills: you so often cannot know whether something on the internet really comes from the person who supposedly wrote it - and not from some other person, some hired hand or 'ghost' who's 'standing beside them'.
Re: caps
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His attitude to Touya is understandable but I doubt Touya understands.
I reckon Waya plays Go on an iPad these days!
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[vows to track down an iPad go app asap]
Re: caps
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I've always found Akira and Hikaru's game at the tournament to be wonderfully tragic - the buildup! the let down! the crushing disappointment! [hugs everyone involved] It's a great point, storytelling-wise, in the Hikaru-Akira-Sai relationship.
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*SIGHS HAPPILY*
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